Claude Artisan · Morphism & profundidade tátil2008–2013

Hyperrealism UI

Reference for morphism & profundidade tátil Hyperrealism UI. High-water mark of skeuomorphic app design.

Hyperrealism UIphotoreal UIrealistic skeuomorphismPhotorealistic materials and reflectionsPhysically plausible lightingDetailed micro-texturesTactile knobs, dials, switchesmorphism

Use case: shell de aplicação com navegação e cartões; Photorealistic materials and reflections; Physically plausible lighting

Hyperrealism UI

Historical Context

High-water mark of skeuomorphic app design. Example: Korg iMS-20 synth app; early podcast/voice-memo apps..

Source & Provenance

Imported from ara-mkr/claude-artisan · MIT · commit ae6d3ad · 2026-08-30

DESIGN.md

---
version: "alpha"
name: "Hyperrealism UI"
description: "Hyperrealism UI visual system, translated from the Claude Artisan catalog for use in digital products. Photorealistic materials and reflections; Physically plausible lighting"
colors:
  primary: "#3ea6ff"
  background: "#2a2a2c"
  surface: "#38383b"
  text: "#f5f5f2"
  accent: "#ffb238"
  on-primary: "#000000"
  on-surface: "#FFFFFF"
  on-accent: "#000000"
typography:
  h1:
    fontFamily: "'Helvetica Neue', 'Futura', sans-serif"
    fontSize: "4rem"
    fontWeight: "700"
    lineHeight: "1.05"
  body-md:
    fontFamily: "'Helvetica Neue', Helvetica, Arial, sans-serif"
    fontSize: "1rem"
    fontWeight: "400"
    lineHeight: "1.6"
  label-caps:
    fontFamily: "'Helvetica Neue', Helvetica, Arial, sans-serif"
    fontSize: "0.75rem"
    fontWeight: "600"
    letterSpacing: "0.06em"
rounded:
  sm: "6px"
  md: "10px"
  lg: "16px"
spacing:
  sm: "8px"
  md: "16px"
  lg: "32px"
components:
  button-primary:
    backgroundColor: "{colors.primary}"
    textColor: "{colors.on-primary}"
    rounded: "{rounded.md}"
    padding: "16px"
  button-secondary:
    backgroundColor: "{colors.accent}"
    textColor: "{colors.on-accent}"
    rounded: "{rounded.md}"
    padding: "16px"
  card:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.on-surface}"
    rounded: "{rounded.lg}"
    padding: "24px"
  page:
    backgroundColor: "{colors.background}"
    textColor: "{colors.text}"
    padding: "16px"
---
## Overview

Hyperrealism UI visual system, translated from the Claude Artisan catalog for use in digital products. Photorealistic materials and reflections; Physically plausible lighting

- **Category:** morphism
- **Era:** 2008–2013
- **Origin:** High-water mark of skeuomorphic app design.
- **Reference:** Korg iMS-20 synth app; early podcast/voice-memo apps.
- **Structural base:** shell de aplicação com navegação e cartões

**Defining traits:**
- Photorealistic materials and reflections
- Physically plausible lighting
- Detailed micro-textures
- Tactile knobs, dials, switches

## Colors

- **bg** — #2a2a2c
- **surface** — #38383b
- **surface-strong** — #46464a
- **border** — #1c1c1e
- **text** — #f5f5f2
- **text-muted** — #b8b8b4
- **primary** — #3ea6ff
- **accent** — #ffb238
- **highlight** — rgba(255,255,255,0.22)

## Typography

- Display: 'Helvetica Neue', 'Futura', sans-serif
- Body: 'Helvetica Neue', Helvetica, Arial, sans-serif
- Mono: ui-monospace, 'Menlo', monospace

## Layout

- shell de aplicação com navegação e cartões
- Use a responsive grid and preserve content hierarchy.
- Collapse columns below 768px without horizontal overflow.

## Elevation & Depth

- Photorealistic materials and reflections; Physically plausible lighting; Detailed micro-textures; Tactile knobs, dials, switches; sombras e elevação

## Shapes

- Radius scale: 6px, 10px, 16px.

## Components

- Buttons keep visible focus and predictable hover/pressed states.
- Cards use the surface and radius scale from the tokens.
- Forms expose persistent labels, textual errors, and keyboard focus.

## Do's and Don'ts

- Do: follow the tokens and the structural composition.
- Do: maintain WCAG AA contrast and `prefers-reduced-motion`.
- Avoid: using the style as decoration without functional hierarchy.
Download DESIGN.md

Technical Specs

CSS

/* Hyperrealism UI — design tokens */
/* 2008–2013 | High-water mark of skeuomorphic app design, condensed */
:root {
  /* color */
  --color-bg: #2a2a2c;
  --color-surface: #38383b;
  --color-surface-strong: #46464a;
  --color-border: #1c1c1e;
  --color-text: #f5f5f2;
  --color-text-muted: #b8b8b4;
  --color-primary: #3ea6ff;
  --color-accent: #ffb238;
  --color-highlight: rgba(255,255,255,0.22);
  /* radius */
  --radius-sm: 6px;
  --radius-md: 10px;
  --radius-lg: 16px;
  --radius-pill: 999px;
  /* shadow: layered bevels simulate machined metal and physical light */
  --shadow-sm: 0 1px 1px rgba(0,0,0,0.5), inset 0 1px 0 var(--color-highlight);
  --shadow-md: 0 4px 10px rgba(0,0,0,0.55), inset 0 1px 0 var(--color-highlight), inset 0 -2px 4px rgba(0,0,0,0.35);
  --shadow-lg: 0 12px 28px rgba(0,0,0,0.6), inset 0 1px 0 var(--color-highlight), inset 0 -3px 6px rgba(0,0,0,0.4);
  /* font */
  --font-sans: 'Helvetica Neue', Helvetica, Arial, sans-serif;
  --font-display: 'Helvetica Neue', 'Futura', sans-serif;
  --font-mono: ui-monospace, 'Menlo', monospace;
  /* text */
  --text-xs: 0.75rem;
  --text-sm: 0.875rem;
  --text-base: 1rem;
  --text-lg: 1.125rem;
  --text-xl: 1.375rem;
  --text-2xl: 1.75rem;
  --text-3xl: 2.25rem;
  --text-4xl: 3rem;
  --text-5xl: 4rem;
  /* space */
  --space-1: 4px;
  --space-2: 8px;
  --space-3: 12px;
  --space-4: 16px;
  --space-6: 24px;
  --space-8: 32px;
  --space-12: 48px;
  --space-16: 64px;
  --space-24: 96px;
  /* ease */
  --ease-standard: cubic-bezier(0.2, 0, 0, 1);
  /* extra: brushed-metal gradient + inset LED glow, the two signature textures */
  --brushed-metal: repeating-linear-gradient(180deg, #3a3a3d 0px, #3d3d40 1px, #363638 2px);
  --led-glow: 0 0 6px 2px color-mix(in srgb, var(--color-primary) 70%, transparent);
}

/* ============================================================
   Base component classes — Hyperrealism UI
   Signature move: brushed-metal gradient texture + a stacked inset/outset
   bevel shadow that simulates a machined physical panel with a top-edge
   highlight and bottom-edge shade, repeated on nav, card, and buttons.
   ============================================================ */
body { margin: 0; color: var(--color-text); font-family: var(--font-sans); background: var(--color-bg); }
.nav { display: flex; gap: var(--space-4); align-items: center;
  padding: var(--space-3) var(--space-6); background: var(--brushed-metal);
  border-bottom: 1px solid var(--color-border); box-shadow: var(--shadow-sm); }
.btn {
  font: 600 var(--text-base)/1 var(--font-sans); color: var(--color-text);
  padding: var(--space-3) var(--space-6); border-radius: var(--radius-md);
  background: var(--brushed-metal); border: 1px solid var(--color-border);
  box-shadow: var(--shadow-md); cursor: pointer;
  transition: box-shadow .15s var(--ease-standard), transform .1s var(--ease-standard);
}
.btn:hover { box-shadow: var(--shadow-lg); }
.btn:active { transform: translateY(1px); box-shadow: var(--shadow-sm); }
.btn:focus-visible { outline: 2px solid var(--color-primary); outline-offset: 2px; }
.btn[disabled] { opacity: .5; cursor: not-allowed; }
.btn--primary { background: linear-gradient(180deg, #57b6ff, #2f8fe0); color: #06182a; box-shadow: var(--shadow-md), var(--led-glow); }
.card { background: var(--brushed-metal); color: var(--color-text);
  border-radius: var(--radius-lg); box-shadow: var(--shadow-md);
  padding: var(--space-6); border: 1px solid var(--color-border); }
.input { width: 100%; box-sizing: border-box; color: var(--color-text);
  font: var(--text-base) var(--font-sans); padding: var(--space-3) var(--space-4);
  background: #232325; border-radius: var(--radius-md);
  border: 1px solid var(--color-border);
  box-shadow: inset 0 2px 4px rgba(0,0,0,0.6), inset 0 1px 0 rgba(0,0,0,0.4); }
.input::placeholder { color: var(--color-text-muted); }
.input:focus { outline: none; box-shadow: inset 0 2px 4px rgba(0,0,0,0.6), var(--led-glow); }
.badge { display: inline-flex; align-items: center; gap: .4em; font-size: var(--text-xs);
  padding: .3em .8em; border-radius: var(--radius-pill); background: var(--color-accent);
  color: #2b1900; box-shadow: var(--shadow-sm); }
@media (prefers-reduced-motion: reduce) { .btn { transition: none; } }


/* Especificação de referência: references/00-flagship-implementation-specs/realism-ui.md */

Variables

--bg: #2a2a2c, --fg: #f5f5f2, --accent: #3ea6ff, --surface: #38383b, --radius: 10px, --spacing: 16px, --font-display: 'Helvetica Neue', 'Futura', sans-serif, --font-body: 'Helvetica Neue', Helvetica, Arial, sans-serif

Checklist

Contraste WCAG AA; foco visível; navegação por teclado; estados hover/pressed; responsividade; prefers-reduced-motion; Tailwind v4 via @theme.

Colors

Primary

#2a2a2c
#38383b
#46464a
#1c1c1e

Secondary

#f5f5f2
#b8b8b4
#3ea6ff
#ffb238

Effects

Photorealistic materials and reflections, Physically plausible lighting, Detailed micro-textures, Tactile knobs, dials, switches, shadow

Light/Dark

Fonte não declara modos; validar em light e dark antes de publicar

AI Prompt

Act as a Senior Frontend Engineer and Expert UI Designer.
Your task is to code a complete Landing Page on the first attempt.
- Landing Page Theme: <INSERT THEME>
- Sections to add: <INSERT SECTIONS>

Generate the final code immediately following these definitions:

## Style

- **Name:** Hyperrealism UI
- **Type:** claude-artisan/morphism
- **Keywords:** Hyperrealism UI, photoreal UI, realistic skeuomorphism, Photorealistic materials and reflections, Physically plausible lighting, Detailed micro-textures, Tactile knobs, dials, switches, morphism
- **Era:** 2008–2013
- **Light/Dark:** Fonte não declara modos; validar em light e dark antes de publicar

## Color Palette

- **Primary:** bg: #2a2a2c, surface: #38383b, surface-strong: #46464a, border: #1c1c1e
- **Secondary:** text: #f5f5f2, text-muted: #b8b8b4, primary: #3ea6ff, accent: #ffb238, highlight: rgba(255,255,255,0.22)

## Visual Effects

Photorealistic materials and reflections, Physically plausible lighting, Detailed micro-textures, Tactile knobs, dials, switches, shadow

## AI Visual Direction

Hyperrealism UI, Photorealistic materials and reflections, Physically plausible lighting, Detailed micro-textures, Tactile knobs, dials, switches, Korg iMS-20 synth app; early podcast/voice-memo apps.

## CSS Technical

```css
/* Hyperrealism UI — design tokens */
/* 2008–2013 | High-water mark of skeuomorphic app design, condensed */
:root {
  /* color */
  --color-bg: #2a2a2c;
  --color-surface: #38383b;
  --color-surface-strong: #46464a;
  --color-border: #1c1c1e;
  --color-text: #f5f5f2;
  --color-text-muted: #b8b8b4;
  --color-primary: #3ea6ff;
  --color-accent: #ffb238;
  --color-highlight: rgba(255,255,255,0.22);
  /* radius */
  --radius-sm: 6px;
  --radius-md: 10px;
  --radius-lg: 16px;
  --radius-pill: 999px;
  /* shadow: layered bevels simulate machined metal and physical light */
  --shadow-sm: 0 1px 1px rgba(0,0,0,0.5), inset 0 1px 0 var(--color-highlight);
  --shadow-md: 0 4px 10px rgba(0,0,0,0.55), inset 0 1px 0 var(--color-highlight), inset 0 -2px 4px rgba(0,0,0,0.35);
  --shadow-lg: 0 12px 28px rgba(0,0,0,0.6), inset 0 1px 0 var(--color-highlight), inset 0 -3px 6px rgba(0,0,0,0.4);
  /* font */
  --font-sans: 'Helvetica Neue', Helvetica, Arial, sans-serif;
  --font-display: 'Helvetica Neue', 'Futura', sans-serif;
  --font-mono: ui-monospace, 'Menlo', monospace;
  /* text */
  --text-xs: 0.75rem;
  --text-sm: 0.875rem;
  --text-base: 1rem;
  --text-lg: 1.125rem;
  --text-xl: 1.375rem;
  --text-2xl: 1.75rem;
  --text-3xl: 2.25rem;
  --text-4xl: 3rem;
  --text-5xl: 4rem;
  /* space */
  --space-1: 4px;
  --space-2: 8px;
  --space-3: 12px;
  --space-4: 16px;
  --space-6: 24px;
  --space-8: 32px;
  --space-12: 48px;
  --space-16: 64px;
  --space-24: 96px;
  /* ease */
  --ease-standard: cubic-bezier(0.2, 0, 0, 1);
  /* extra: brushed-metal gradient + inset LED glow, the two signature textures */
  --brushed-metal: repeating-linear-gradient(180deg, #3a3a3d 0px, #3d3d40 1px, #363638 2px);
  --led-glow: 0 0 6px 2px color-mix(in srgb, var(--color-primary) 70%, transparent);
}

/* ============================================================
   Base component classes — Hyperrealism UI
   Signature move: brushed-metal gradient texture + a stacked inset/outset
   bevel shadow that simulates a machined physical panel with a top-edge
   highlight and bottom-edge shade, repeated on nav, card, and buttons.
   ============================================================ */
body { margin: 0; color: var(--color-text); font-family: var(--font-sans); background: var(--color-bg); }
.nav { display: flex; gap: var(--space-4); align-items: center;
  padding: var(--space-3) var(--space-6); background: var(--brushed-metal);
  border-bottom: 1px solid var(--color-border); box-shadow: var(--shadow-sm); }
.btn {
  font: 600 var(--text-base)/1 var(--font-sans); color: var(--color-text);
  padding: var(--space-3) var(--space-6); border-radius: var(--radius-md);
  background: var(--brushed-metal); border: 1px solid var(--color-border);
  box-shadow: var(--shadow-md); cursor: pointer;
  transition: box-shadow .15s var(--ease-standard), transform .1s var(--ease-standard);
}
.btn:hover { box-shadow: var(--shadow-lg); }
.btn:active { transform: translateY(1px); box-shadow: var(--shadow-sm); }
.btn:focus-visible { outline: 2px solid var(--color-primary); outline-offset: 2px; }
.btn[disabled] { opacity: .5; cursor: not-allowed; }
.btn--primary { background: linear-gradient(180deg, #57b6ff, #2f8fe0); color: #06182a; box-shadow: var(--shadow-md), var(--led-glow); }
.card { background: var(--brushed-metal); color: var(--color-text);
  border-radius: var(--radius-lg); box-shadow: var(--shadow-md);
  padding: var(--space-6); border: 1px solid var(--color-border); }
.input { width: 100%; box-sizing: border-box; color: var(--color-text);
  font: var(--text-base) var(--font-sans); padding: var(--space-3) var(--space-4);
  background: #232325; border-radius: var(--radius-md);
  border: 1px solid var(--color-border);
  box-shadow: inset 0 2px 4px rgba(0,0,0,0.6), inset 0 1px 0 rgba(0,0,0,0.4); }
.input::placeholder { color: var(--color-text-muted); }
.input:focus { outline: none; box-shadow: inset 0 2px 4px rgba(0,0,0,0.6), var(--led-glow); }
.badge { display: inline-flex; align-items: center; gap: .4em; font-size: var(--text-xs);
  padding: .3em .8em; border-radius: var(--radius-pill); background: var(--color-accent);
  color: #2b1900; box-shadow: var(--shadow-sm); }
@media (prefers-reduced-motion: reduce) { .btn { transition: none; } }


/* Especificação de referência: references/00-flagship-implementation-specs/realism-ui.md */
```

## Design System Variables

```css
--bg: #2a2a2c, --fg: #f5f5f2, --accent: #3ea6ff, --surface: #38383b, --radius: 10px, --spacing: 16px, --font-display: 'Helvetica Neue', 'Futura', sans-serif, --font-body: 'Helvetica Neue', Helvetica, Arial, sans-serif
```

## Implementation Checklist

- Contraste WCAG AA; foco visível; navegação por teclado; estados hover/pressed; responsividade; prefers-reduced-motion; Tailwind v4 via @theme.

## Execution Rules

1. Strictly follow the defined visual style.
2. Use high-quality inline SVG icons (Heroicons or Lucide style) — NEVER use emojis as icons.
3. Add `cursor-pointer` and smooth `hover` states (transition-all) on all interactive elements.
4. Required Page Structure:
   - Navbar (Logo + Links + CTA)
   - Hero Section (Impactful Headline + Subtitle + 2 buttons + 3D/Abstract visual element via CSS)
   - Features (3 cards with icons)
   - Testimonials (3 cards)
   - Pricing (3 tiers, highlight the middle one)
   - Final CTA
   - Full Footer with social links, privacy policy, terms of use, contact and SEO links.
5. All text content must be in English.
6. The visual must be CLEARLY distinct — do not create a "default Bootstrap" design. Force the use of the provided design system variables.
7. Use `<style>` tags in the head for custom classes (especially for complex backdrop-filter effects and animations) that Tailwind CDN doesn't cover.
8. Full Responsiveness: Layout must adapt perfectly to Mobile, Tablet and Desktop (vertical stack on mobile).
9. Include basic SEO, Viewport and Open Graph meta tags in `<head>`.
10. Footer must contain: Copyright 2026, Secondary navigation links and Social media icons.
11. Make the creative decisions needed to deliver the complete, functional result now.

Related

Last synced: 8/30/2026