---
version: "alpha"
name: "Cyberpunk UI"
description: "Cyberpunk interface. Ideal for landing pages, saas. AI-ready template."
colors:
  primary: "#00FF00"
  secondary: "#FF00FF"
  tertiary: "#00FFFF"
  neutral: "#0D0D0D"
typography:
  h1:
    fontFamily: monospace
    fontSize: 2.25rem
    fontWeight: 700
  body-md:
    fontFamily: monospace
    fontSize: 1rem
    fontWeight: 400
  label-caps:
    fontFamily: monospace
    fontSize: 0.75rem
    fontWeight: 500
components:
  button-primary:
    backgroundColor: "{colors.primary}"
    textColor: "{colors.neutral}"
    padding: 12px
---

## Overview

Cyberpunk interface. Ideal for landing pages, saas. AI-ready template. The cyberpunk visual language didn't start in UI design. It started in rain-soaked cinematography — Ridley Scott's Blade Runner in 1982 gave us the blueprint: neon bleeding through fog, kanji stacked on megastructures, CRT glow on wet pavement. For decades it stayed in film and illustration. Then something shifted.

The gaming industry legitimized it as interaction design. Deus Ex: Human Revolution introduced HUD overlays as a coherent UI system — not decoration, but functional information architecture rendered in amber and black. CD Projekt's Cyberpunk 2077 pushed further: scanlines, glitch transitions, data streams as navigation. Suddenly designers had a reference library for building real interfaces this way.

What makes cyberpunk work as UI (not just aesthetic) is its roots in terminal culture. Monospace type, high-contrast color on dark backgrounds, information density — these aren't just vibes. They're the same principles that make developer tools readable at 2am. The style found its audience because the audience was already living in dark mode.

- Density: 8/10 — Dense
- Variance: 8/10 — Expressive
- Motion: 6/10 — Expressive

- **Style:** Neon, Dark, Dystopian, High-Tech
- **Keywords:** Neon, dark mode, terminal, HUD, sci-fi, glitch, dystopian, futuristic, matrix, tech noir
- **Era:** 2020s Cyberpunk
- **Light/Dark:** ✗ No / ✓ Only

## Colors

- **#00FF00** (#00FF00) — Primary surface or dominant color
- **#FF00FF** (#FF00FF) — Secondary surface or text color
- **#00FFFF** (#00FFFF) — Supporting palette color
- **#0D0D0D** (#0D0D0D) — Supporting palette color


## Typography

- **Display / Hero:** monospace — Weight 700, tight tracking, used for headline impact
- **Body:** monospace — Weight 400, 16px/1.6 line-height, max 72ch per line
- **UI Labels / Captions:** monospace — 0.875rem, weight 500, slight letter-spacing
- **Monospace:** monospace — Used for code, metadata, and technical values

Scale:
- Hero: clamp(2.5rem, 5vw, 4rem)
- H1: 2.25rem
- H2: 1.5rem
- Body: 1rem / 1.6
- Small: 0.875rem


## Layout

- **Grid:** CSS Grid primary. Max-width containment: 1280px centered with 1.5rem side padding.
- **Spacing rhythm:** Balanced. Base unit: 0.5rem (8px).
- **Section vertical gaps:** clamp(4rem, 8vw, 8rem).
- **Hero layout:** Asymmetric composition.
- **Feature sections:** Asymmetric grid with varied card sizes. No 3-equal-columns.
- **Mobile collapse:** All multi-column layouts collapse below 768px. No horizontal overflow.
- **z-index contract:** base (0) / sticky-nav (100) / overlay (200) / modal (300) / toast (500).


## Elevation & Depth

Neon glow (text-shadow), glitch animations (skew/offset), scanlines (::before overlay), terminal fonts

- **Physics:** Spring — stiffness 120, damping 20. Confident, weighted transitions.
- **Entry animations:** Fade + translate-Y (16px → 0) over 480ms ease-out. Staggered cascades for lists: 100ms between items.
- **Hover states:** Scale(1.03) + shadow lift over 200ms.
- **Page transitions:** Fade + slide (300ms).
- **Performance:** Only transform and opacity animated. No layout-triggering properties.


## Shapes

Base corner radius: 8px. See rounded tokens in front matter for the full scale.


## Components

- **Primary Button:** Subtly rounded (0.5rem) shape. Accent color fill. Hover: 8% darken + subtle lift shadow. Active: -1px translate tactile press. Font weight 600. No outer glows.
- **Secondary / Ghost Button:** Outline variant. 1.5px border in muted color. Text in primary color. Hover: subtle background fill.
- **Cards:** Subtly rounded (0.5rem) corners. Surface background. Subtle shadow (0 2px 12px rgba(0,0,0,0.06)). 1px border stroke.
- **Inputs:** Label above input. 1px border stroke. Focus ring: 2px accent color offset 2px. Error text below in semantic red. No floating labels.
- **Navigation:** Primary surface background. Active item: accent color indicator. Font weight 500 when active.
- **Skeletons:** Shimmer animation matching component dimensions. No circular spinners.
- **Empty States:** Icon-based composition with descriptive text and action button.


## Do's and Don'ts

- No emojis in UI — use icon system only (Lucide, Heroicons)
- No pure white (#FFFFFF) backgrounds — use off-white or dark surfaces
- No oversaturated accent colors (saturation cap: 80%)
- No 3-column equal-width feature layouts — use zig-zag or asymmetric grid
- No `h-screen` — use `min-h-[100dvh]`
- No AI copywriting clichés: "Elevate", "Seamless", "Unleash", "Next-Gen"
- No broken external image links — use picsum.photos or inline SVG
- No generic lorem ipsum in demos

- Do Dark background only
- Do Neon accents visible
- Do Glitch effect subtle
- Do Scanlines optional
- Do Monospace font
- Do Terminal aesthetic


## Use Case

Landing pages, SaaS

<!-- Source: https://designmd.app/library/cyberpunk-ui · designmd.app -->
